Among the Sleep - Enhanced Edition

Details

Playtime Not Played
Last Activity Never
Added 2021-10-22 11:26:21
Modified 2023-01-04 4:04:43
Completion Status Not Played
Library Epic
Source Epic
Platform PC (Windows)
Release Date 2014-05-29
Community Score 84
Critic Score 66
User Score
Genre Action
Adventure
Indie
Developer Krillbite Studio
Publisher Krillbite Studio
Feature Controller support
Single Player
Links PCGamingWiki
Steam Store
Store Page
Homepage
Twitch
Tag [HLTB] 1 to 5 hours
Given by EGS

Description

New Enhanced Edition

Among the Sleep is an award winning first person horror adventure in which you play a small child searching for your mother after ominous sounds wake you up in the middle of a night.

The enhanced edition of Among the Sleep contains improved visuals, digital art book and soundtrack integrated in the game, selectable pyjamas, enhanced puzzles and gameplay, new dialogue and a brand new museum level where you get to explore behind the scenes and experience never before seen footage and concepts cut from the released game.


About the Game

Among the Sleep is a first person horror adventure, in which you play a two year old child. After waking up in the middle of the night to mysterious sounds, you start exploring the dark looking for comfort.

The game explores horror through atmosphere and exploration, not with scores and combat systems. In Among the Sleep you’re vulnerable, scared, and trying to make sense of the world.

Controller support: Works 100% with Xbox 360 controllers, might have some issues with Xbox One controllers. We are sorry about the inconvience.

The game will not get VR support.

What people are saying


  • "More, please!"
    - Kotaku
  • "[...] it more than succeeds in creating a wonderfully eerie atmosphere full of childlike anxiety, and along the way tackles a serious subject in a darkly poignant manner."
    - IGN
  • "Its depiction of a first-person horror told through the eyes and stumbling little legs of a two-year old is as intriguing as anything I've seen all year, and reminiscent of a time when games actively sought out new ways to play and new stories to tell."
    - Eurogamer