Playtime | Not Played |
Last Activity | Never |
Added | 2020-09-24 |
Modified | 2023-01-04 4:04:43 |
Completion Status | Not Played |
Library | Steam |
Source | Steam |
Platform | PC (Windows) |
Release Date | 2017-04-25 |
Community Score | 70 |
Critic Score | 53 |
User Score | |
Genre | Action Shooter |
Developer | CI Games |
Publisher | CI Games |
Feature | Achievements Cloud Saves Controller support Multiplayer Nexus Mods Single Player |
Links | Nexus Mods PCGamingWiki Community Hub Discussions Achievements Store Page News |
Tag | [HLTB] 10 to 20 hours |
https://store.steampowered.com/app/973580
Hello Snipers!
We have heard many compliments about the in-game music we created. For this reason we decided to give you the possibility to get the soundtracks on your own devices and listen to them more often than while sniping in Georgia.
Listen to the short previews of some of the songs and get the whole playlists:
Composed and produced by Mikolai Stroinski (The Witcher 3: Wild Hunt – Blood and Wine, The Vanishing of Ethan Carter, Detached, Kursk), mixed by Steve Kempster and recorded by Tony Phillips at Beautiful Noise Studios in Los Angeles, each artist was invited to the studio to provide his or her own element to the overall score. Some instruments used that may be familiar to a Western audience include drum, bass, synthesizer, guitar and vocals; but, there’s also the use of mandolin, balalaika and bandura.
Artists involved include:
● Vocals - Aurelia Shrenker
● Guitars, Balalaika, Bandura, Mandolin - George Bernhardt
● Synthesizers - Mikolai Stroinski
● Bass - Paul Bushnell
● Drum Set - Joel Taylor
Some songs on the soundtrack have a noticeable Georgian touch to them, and a fair amount of Sniper Ghost Warrior 3’s score is inspired by various folk and pop music researched prior to the pre-production of the game score. The goal in mind for the Georgian-influenced songs are to enhance the player’s emotions and to emphasize the location in Georgia while also leaving the location to be painted by other elements in the game such as the graphics and dialogue.